#pragma once
#include "cBicho.h"
#include "Animation.h"
class Enemy :
	public cBicho
{
public:
	Enemy();
	Enemy(int,int,int,int, cBicho::Type);
	~Enemy();

	void Draw(int tex_id);
	void LoadAnimations();
	void Logic(Tile*);
private:
	Animation * mp_animations;
	int m_currentFrame;
};

